Gundam Armory
The Gundam Armory is where you will purchase all goods (armour, weapons, upgrades, systems, equipment, and items) available. New items will be becoming available as soon as our scientists can create them. Prices for Items will be listed inside the store. If you would like to order one or more of these items send me an e-mail of the product name and I will add it to your weapons arsenal on your member page. If you would like me to make one of those weapons an active weapon, please specify that and what weapon you want it to temporarily replace. The non-active weapons will be on your page under a section called Stored Stuff. On armour, for every 5 added to Arm.Str., you lose 2 speed.
The charts below contain the name, category, price, attack statistic, cost statistics, and range of your desired product. When the term "On Earth" is used, it means any place with an atmosphere.
Name | Category | Price(in credits) | Attack Statistics | Cost (Ep and otherwise) | Range |
105mm Machine Gun | Projectile Weapon | 5,000 Credits | Damage +4 | 2EP, 100 ammo, 5 round bursts | 75metres |
90mm Auto-Pistol | Projectile Weapon | 2,500 Credits | Damage +2 | 1EP, 50 ammo, 1 round per shot | 50metres |
Chain Rifle | Projectile Weapon | 85,000 Credits | three shots per turn | 8ep per shot, 20 round bursts, 200 ammo | 70metres |
Dober Gun | Projectile Weapon | 90,000 Credits | Damage x3, Str+1, Power+1 | 20EP, 10 ammo, 1 round per shot. | 120metres |
Light Gatling Gun | Projectile Weapon | 15,000 Credits | Damage +10 | 2ep, 200 ammo 10 round bursts | 75metres |
Heavy Gatling Gun | Projectile Weapon | 20,000 Credits | Damage + 20 | 4ep, 200 ammo, 20 round bursts | 100metres |
Vulcan Guns | Projectile Weapon | 20,000 Credits | Damage-15, two shots a turn. | 5ep per shot,10 round bursts, 200 ammo | 50metres |
Flame-thrower | Projectile Weapon | 20,000 Credits | Dam. +5 on Earth, + an additional 20 to tanks | 3 EP | 30metres |
Beam Cannon | Energy Weapon | 80,000 Credits | Dice Roll x2, then Damage +15, Power+1 | 15EP, heavy energy drain, so only 15 shots per battle | 100metres |
Satellite Cannon | Energy Weapon | 300,000 Credits | Roll Even = Skip turn & Dice roll x8, Roll odd = no damage. | 1,000EP, 2 times per battle | 300metres |
Beam Rifle | Energy Weapon | 4,000 Credits | Dam.+2, Damage -2 on earth | 5 EP | 75metres |
Beam Pistol | Energy Weapon | 2,000 Credits | Damage +2,-2 on earth | 2 Ep | 50metres |
Beam Gattling Guns | Energy Weapon | 90,000 Credits | Damage +15, then x2 | 100EP | 150metres |
Laser Rifle | Energy Weapon | 50,000 Credits | Dice Roll x2 | 20EP | 180metres |
Plasma Shotgun | Energy Weapon | 50,000 Credits | Dam. +10, power+2, hits target suit and all other suits in range that are within 20metres of target. | 15ep | 75metres |
Buster Rifle | Energy Weapon | 200,000 Credits | Dice Roll x4 | 100EP 5 shots a battle | 150metres |
Sidewinder Pod | Explosive Weapon | 25,000 Credits | Dam.+5 | 2 EP | 70metres |
Shoulder Missiles | Explosive Weapon | 30,000 Credits | Dam.+8 | 5EP | 60metres |
Ka-Plunk Grenades | Explosive Weapon | 37,000 Credits | Dam. +10, two grenades a turn | 10EP | 40metres |
Torpedo Tubes | Explosive Weapon | 15,000 Credits | Damage+15, no effect off of ground | 2 EP | 50metres |
Bazooka | Explosive Weapon | 60,000 Credits | Roll Double Evens = dam. +50, Roll odd = no damage | 20ep, 5 rounds 1 round per shot. | 60metres |
Beam Saber | Melee Weapon | 8,000 Credits | Damage +5 | 3Ep | 20metres |
Heat Rod | Melee Weapon | 100,000 Credits | Dice Roll x2, Damage +4, target's Arm.Str. doesn't count | 12EP, Str. has to be 25 to wield | 35metres |
Heat Shotel | Melee Weapon | 80,000 Credits | Dam. +8, target's Arm.Str. doesn't count | 10EP | 20metres |
Heat Katana | Melee Weapon | 23,000 Credits | Damage +2, target's ArmourStr. doesn't count. | 5EP | 28metres |
Heat Broadsword | MeleeWeapon | 25,000 Credits | Damage +4, target's ArmourStr. doesn't count. | 7EP | 23metres |
Buster Shield | Weapon/Shield | 65,000 Credits | ArmourStr. +8, Damage+6 | 9EP | 35metres |
Zero Shield (includes 2 beam sabers) | Weapon/Shield | 81,500 Credits | ArmourStr. +8 | see beam sword | see beam sword |
Crash Shield | Weapon/Shield | 50,000 Credits | Damage +2, ArmourStr. +7 | 4EP | 30metres |
Nataku Shield | Weapon/Shield | 30,000 Credits | ArmourStr. +4, Damage+2 | 8EP | 40metres |
Cross Crusher Shield(includes 2 heat shotels) | Weapon/Shield | 110,000 Credits | ArmourStr. +10, Damage+8 | 8EP for shield; See Heat Shotels for their damage, cost, & range restrictions. | 15meters for shield |
Beam Shield | Shield | 55,000 Credits | ArmourStr. +12 when turned on | 10ep activation cost; 2ep upkeep a turn | N/A |
Disc Shield ( Small Shield) | Shield | 10,000 Credits | ArmourStr. +5 | N/A | N/A |
Large Shield | Shield | 25,000 Credits | Arm.Str. +8 | N/A | N/A |
Tallgeese Shield | Shield | 27,000 Credits | ArmourStr. +9 | N/A | N/A |
Steel Armor Plating | Armor | 6,000 Credits | N/A | N/A | N/A |
Steel Helm | Armor | 3,000 Credits | N/A | N/A | N/A |
Wing Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Wing Zero Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Altron Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Sandrock Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Heavyarms Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Deathscythe Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Deathscythe Hell Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Sandrock Kai Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Shenlong Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Tallgeese II Helm | Armor/Decor | 100,000 Credits | Armour +15 | N/A | N/A |
Gold | Decor/Material | 4,000 Credits | N/A | N/A | N/A |
Sterling silver | Decor/Material | 2,000 Credits | N/A | N/A | N/A |
Raw Titanium | Material | 1,000 Credits | N/A | N/A | N/A |
Raw Steel | Material | 1,000 Credits | N/A | N/A | N/A |
Swordsman's Fancy | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Mobile Arsenal | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Mobile Armor | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Alliance Standard Infantry | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Alliance Standard Air Corps | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Alliance Standard Sea Force | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Alliance Standard Space Force | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
White Fang Standard Force | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Lightning Bolt | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Maganac Warrior | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Hidden Sniper | Upgrade Kit** | 500,000 Credits | N/A | N/A | N/A |
Zero System | System*** | 2,000,000 Credits | Boosts all stats by 10. Every 4th turn may go twice but every other turn, flip a coin. If heads, lose turn. | N/A | N/A |
Epyon System | System*** | 1,000,000 Credits | Boosts all stats by 6. Every 7th turn may go twice but every 5th turn, lose a turn. | N/A | N/A |
Force Field Generator | Item (means only one use) | 900,000 Credits | Arm.Str.+100, for one battle only, then it's gone | 200EP | N/A |
Self-Diagnostic | Item (means only one use) | 12,000 | If health is 0 or below, puts your health at 100hp and 25ep. | N/A | N/A |
Vernea Thrusters (internally mounted) | Equipment | 30,000 | Speed+10 | N/A | N/A |
* These are standard items that your mobile suit is initially equipped with, hence you need not buy them.
** Upgrade Kits Contain the necessary equipment needed to upgrade to this type of Mobile Suit; weapons, equipment, systems, and armor. Descrip.s posted later.
*** These are systems that can be installed into your Gundam. These boost your stats by X amount of points and have other effects, that is why they are very expensive.