Gundam Armory


The Gundam Armory is where you will purchase all goods (armour, weapons, upgrades, systems, equipment, and items) available. New items will be becoming available as soon as our scientists can create them. Prices for Items will be listed inside the store. If you would like to order one or more of these items send me an e-mail of the product name and I will add it to your weapons arsenal on your member page. If you would like me to make one of those weapons an active weapon, please specify that and what weapon you want it to temporarily replace. The non-active weapons will be on your page under a section called Stored Stuff. On armour, for every 5 added to Arm.Str., you lose 2 speed.

CLICK HERE TO ORDER

The charts below contain the name, category, price, attack statistic, cost statistics, and range of your desired product. When the term "On Earth" is used, it means any place with an atmosphere.

Name Category Price(in credits) Attack Statistics Cost (Ep and otherwise) Range
105mm Machine Gun Projectile Weapon 5,000 Credits Damage +4 2EP, 100 ammo, 5 round bursts 75metres
90mm Auto-Pistol Projectile Weapon 2,500 Credits Damage +2 1EP, 50 ammo, 1 round per shot 50metres
Chain Rifle Projectile Weapon 85,000 Credits three shots per turn 8ep per shot, 20 round bursts, 200 ammo 70metres
Dober Gun Projectile Weapon 90,000 Credits Damage x3, Str+1, Power+1 20EP, 10 ammo, 1 round per shot. 120metres
Light Gatling Gun Projectile Weapon 15,000 Credits Damage +10 2ep,  200 ammo 10 round bursts 75metres
Heavy Gatling Gun Projectile Weapon 20,000 Credits Damage + 20 4ep, 200 ammo, 20 round bursts 100metres
Vulcan Guns Projectile Weapon 20,000 Credits Damage-15, two shots a turn. 5ep per shot,10 round bursts, 200 ammo 50metres
Flame-thrower Projectile Weapon 20,000 Credits Dam. +5 on Earth, + an additional 20 to tanks 3 EP 30metres
Beam Cannon Energy Weapon 80,000 Credits Dice Roll x2, then Damage +15, Power+1 15EP, heavy energy drain, so only 15 shots per battle 100metres
Satellite Cannon Energy Weapon 300,000 Credits Roll Even = Skip turn & Dice roll x8, Roll odd = no damage. 1,000EP, 2 times per battle 300metres
Beam Rifle Energy Weapon 4,000 Credits Dam.+2, Damage -2 on earth 5 EP 75metres
Beam Pistol Energy Weapon 2,000 Credits Damage +2,-2 on earth 2 Ep 50metres
Beam Gattling Guns Energy Weapon 90,000 Credits Damage +15,  then x2 100EP 150metres
Laser Rifle Energy Weapon 50,000 Credits Dice Roll x2 20EP 180metres
Plasma Shotgun Energy Weapon 50,000 Credits Dam. +10, power+2, hits target suit and all other suits in range that are within 20metres of target. 15ep 75metres
Buster Rifle Energy Weapon 200,000 Credits Dice Roll x4 100EP 5 shots a battle 150metres
Sidewinder Pod Explosive Weapon 25,000 Credits Dam.+5 2 EP 70metres
Shoulder Missiles Explosive Weapon 30,000 Credits Dam.+8 5EP 60metres
Ka-Plunk Grenades Explosive Weapon 37,000 Credits Dam. +10, two grenades a turn 10EP 40metres
Torpedo Tubes Explosive Weapon 15,000 Credits Damage+15, no effect off of ground 2 EP 50metres
Bazooka Explosive Weapon 60,000 Credits Roll Double Evens = dam. +50, Roll odd = no damage 20ep, 5 rounds 1 round per shot. 60metres
Beam Saber Melee Weapon 8,000 Credits Damage +5 3Ep 20metres
Heat Rod Melee Weapon 100,000 Credits Dice Roll x2, Damage +4, target's Arm.Str. doesn't count 12EP, Str. has to be 25 to wield 35metres
Heat Shotel Melee Weapon 80,000 Credits Dam. +8, target's   Arm.Str. doesn't count 10EP 20metres
Heat Katana Melee Weapon 23,000 Credits Damage +2, target's ArmourStr. doesn't count. 5EP 28metres
Heat Broadsword MeleeWeapon 25,000 Credits Damage +4, target's ArmourStr. doesn't count. 7EP 23metres
Buster Shield Weapon/Shield 65,000 Credits ArmourStr. +8, Damage+6 9EP 35metres
Zero Shield (includes 2 beam sabers) Weapon/Shield 81,500 Credits ArmourStr.  +8 see beam sword see beam sword
Crash Shield Weapon/Shield 50,000 Credits Damage +2, ArmourStr. +7 4EP 30metres
Nataku Shield Weapon/Shield 30,000 Credits ArmourStr.  +4, Damage+2 8EP 40metres
Cross Crusher Shield(includes 2 heat shotels) Weapon/Shield 110,000 Credits ArmourStr.  +10, Damage+8 8EP for shield; See Heat Shotels for their damage, cost, & range restrictions. 15meters for shield
Beam Shield Shield 55,000 Credits ArmourStr. +12 when turned on 10ep activation cost;   2ep upkeep a turn N/A
Disc Shield ( Small Shield) Shield 10,000 Credits ArmourStr. +5 N/A N/A
Large Shield Shield 25,000 Credits Arm.Str. +8 N/A N/A
Tallgeese Shield Shield 27,000 Credits ArmourStr. +9 N/A N/A
Steel Armor Plating Armor 6,000 Credits N/A N/A N/A
Steel Helm Armor 3,000 Credits N/A N/A N/A
Wing Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Wing Zero Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Altron Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Sandrock Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Heavyarms Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Deathscythe Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Deathscythe Hell Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Sandrock Kai Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Shenlong Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Tallgeese II Helm Armor/Decor 100,000 Credits Armour +15 N/A N/A
Gold Decor/Material 4,000 Credits N/A N/A N/A
Sterling silver Decor/Material 2,000 Credits N/A N/A N/A
Raw Titanium Material 1,000 Credits N/A N/A N/A
Raw Steel Material 1,000 Credits N/A N/A N/A
Swordsman's Fancy Upgrade Kit** 500,000 Credits N/A N/A N/A
Mobile Arsenal Upgrade Kit** 500,000 Credits N/A N/A N/A
Mobile Armor Upgrade Kit** 500,000 Credits N/A N/A N/A
Alliance Standard Infantry Upgrade Kit** 500,000 Credits N/A N/A N/A
Alliance Standard Air Corps Upgrade Kit** 500,000 Credits N/A N/A N/A
Alliance Standard Sea Force Upgrade Kit** 500,000 Credits N/A N/A N/A
Alliance Standard Space Force Upgrade Kit** 500,000 Credits N/A N/A N/A
White Fang Standard Force Upgrade Kit** 500,000 Credits N/A N/A N/A
Lightning Bolt Upgrade Kit** 500,000 Credits N/A N/A N/A
Maganac Warrior Upgrade Kit** 500,000 Credits N/A N/A N/A
Hidden Sniper Upgrade Kit** 500,000 Credits N/A N/A N/A
Zero System System*** 2,000,000 Credits Boosts all stats by 10. Every 4th turn may go twice but every other turn, flip a coin. If heads, lose turn. N/A N/A
Epyon System System*** 1,000,000 Credits Boosts all stats by 6. Every 7th turn may go twice but every 5th turn, lose a turn. N/A N/A
Force Field Generator Item (means      only one use) 900,000 Credits Arm.Str.+100, for one battle only, then it's gone 200EP N/A
Self-Diagnostic Item (means      only one use) 12,000 If health is 0 or below, puts your health at 100hp and 25ep. N/A N/A
Vernea Thrusters (internally mounted) Equipment 30,000 Speed+10 N/A N/A

* These are standard items that your mobile suit is initially equipped with, hence you need not buy them.

** Upgrade Kits Contain the necessary equipment needed to upgrade to this type of Mobile Suit; weapons, equipment, systems, and armor. Descrip.s posted later.

*** These are systems that can be installed into your Gundam. These boost your stats by X amount of points and have other effects, that is why they are very expensive.